Skip to main content

Train Station

I saw this picture on Reddit or something, and I decided to recreate it. There were other decorations I wanted to put in the train station, like a Goblin-themed vending machine and better-looking torches. I needed to wrap it up and move on. To build the environment, I re-used the tileset that I made for my Wave Function Collapse level editor. Rather than copying the tiles into this blender file and arranging the tiles by hand, I was able to use my level editor in Godot, then snapshot the scene using PackedScene, and export the tscn as GLTF, which I then imported in Blender.

The major caveat is that even though many tiles are re-used throughout the scene, the exported GLTF contains duplicated mesh data. I plan on looking into whether this is something that can be optimized in Godot’s exporter or is a restriction in the GLTF format. The blend file should not be 90 megabytes.

I also played around with keying arbitrary properties and actually touched the Non-Linear animation stuff for the first time.